Make Your Choice: Games or Grades

by zachary.torain on Avril 21, 2014 - 10:31pm

Electronic gameplay has been a part of society since the seventies.  Great strides have been made since that time with regard to the graphics and content.  The games have been proven to have negative effects on students.  One such negative effect is student grades.   A study by S. Jaruratanasirikul, et al. was done in Thailand on students from seventh grade all the way to college level students.   Information collected included age of the students, the sex of the students, student grades, how often the student played electronic games, and information regarding the makeup of their family.  The results of the study indicate that the more students play electronic games, the less chance they will have to earn a 3.00 or higher.

I can personally attest to the results of this study. I play electronic games every day and my grades have not been as good as they potentially could be. Although my grades are not below a 3.00, playing electronic games has not helped make them better. In the study, it shows that the results of playing the games for sessions exceeding two hours is shown to be significantly associated with sleep-wake disturbances particularly during adolescence.  Since an adolescent’s body is still developing, they require more sleep.  They also need their parents to enforce a sleep schedule making sure that the adolescent gets his or her proper amount of rest.  According to Jaruratanasirikul, et al. the time spent for game play could affect school grades negatively because students would not be participating in other activities to nourish the young mind like doing homework, being involved with family, being active and playing sports, and socializing with others. With the increased exposure to violence, sexuality, and other factors in electronic games, it is more likely for a student to have a poorer school performance.  If I did not play electronic games as much, I would have more time to spend with my family, more time to spend on my studies, and more time to sleep. 

 

References

Jaruratanasirikul, S., Wongwaitaweewong, K., & Sangsupawanich, P., Electronic Game Play and School Performance of Adolescents in Southern Thailand, Cyberpsychology & Behavior, 12(5), 509-512. doi:10.1089/cpb.2009.0035.

About the author