Benefits of Gaming.

by JL on January 27, 2014 - 1:17pm

 According to Abigail Elise who wrote the article; Video Games Have No Effect On Children’s Behavior, New Study Finds on the November 22nd 2013, video games and television has been proven to not be harmful to children, but otherwise. A study in United Kingdom has been held in order to determine if video games were causing deficit disorder or depression. Around 11 000 children were used for the studies where the parents would answer survey questions after tracking their kids’ behavior for a period of time. The study concludes that video games can actually improve some parts of the brain. Furthermore, gamers have somewhat more developed spatial orientation, memory and strategic planning since video games are training those. Games can also “counterattack some risk factors for mental diseases as post-traumatic stress disorder, schizophrenia and neurodegenerative disease”.

   This study is highly amazing because ever since I was young, I heard all over the media that some children were forbidden or limited in playing video games or watching TV because it was “bad” for them. By informing parents of this study, they will probably have less fear letting their children have their “Fun”. Many should start acknowledging video games and have respect for it since it can improve so many things. Anyhow, there was a recent person who started killing people randomly in a street because he played too much GTA, according to the news. It might be true that some video games have some influences that are less good, but it is absurd to blame video games for everything.

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I completely agree with your point of view. I do not think society should frown upon video games and brand them with negativity. To generalize that all video games are "bad for children and teenagers" is not entirely creditable because does this mean that video games are not bad for adults? Video games were designed for fun and range from knowledgeable games to gun crazed action games but it does not mean that they are any less enjoyable. Not everyone has the same likes and opinions therefore I agree with you that by informing parents that not everyone has the same activity pastimes, children/teenagers/adults should be able to play whichever game they would like within moderation of course. The following is an article that mentions some positive outcomes of playing video games.

I find that lately video games have been used as a form of scapegoat for sensationalism following tragedies or criminal activities (be they school shootings, murders, assaults or increases other forms of crime) as well as detrimental social adjustment. What struck me as odd regarding this particular article is that they do not really go into what sort of games were tested on the subjects as well as the social backgrounds of the tested subjects. Such biases are unintentional but still exist, as does the nature of the survey, which may lead to a bias of non-volunteering. To counter act my previous point however, is that games have ratings up to an 18+ rating on at least two different scales (PEGI and ESRB), and I know that the ESRB mentions what is contained in each game for gamers under the rating age, so it is up to the parent to mediate based on those ratings what kind of games theirs child would be playing.

I seem to agree with your point of view by providing some research evidence from the University of Glasgow. Obviously we're dealing with different kinds of video games, but it looks like I am surprised that there is at least some evidence to show the advantages of playing games.
I actually have two things I want to discuss to broaden the discussion on this issue. First is, considering that I have been playing video games for almost all of my childhood, I was actually able to learn a lot from taking several JAVA courses at this college and once even earned 100% in a course just taken last semester. Additionally, I scored out an average of 87% in all of the three Humanities classes I've taken here. I had to start out being smart in mathematics when I was a child, but I was so natural of doing it so much that I wouldn't want to stop.
The other, I have done a research essay in my last Humanities class, Ethics, on an ethical debate that wasn't happening for real, but theoretically since some countries had banned some versions of violent games. It was about whether or not in North America, violent video games should be banned. I provided so much detail into the best ethical theories I found that seemed to be appropriate, with simply just one statement: it's counterproductive to ban violent video games simply because of the rise of violence and how criminal acts are leading violent video games to controversies. What is so unethical about those games when all you're doing is staring at a screen and interacting with the electronics, especially yourself?

I completely agree that video games should not be blamed for violence, but that doesn't mean that they have no effect on children's behavior. I say this because there are many things in the world that can promote people to act a certain way. People just need to have enough brains not to let unreal simulations have an effect on them. I have played GTA and I can admit, it does make you feel extremely excited and almost gets you thinking about the game in real life situations. But obviously I know it's just a game, and it cannot be in any way shape or form reenacted. For the people that do not have a strong enough mindset to tell the difference between games and real life, then there is something other than the game itself that should be looked at, such as their mental state. Even if some games were proven to cause violence, I still do not think the game itself should be blamed.

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