World of Warcraft Widows and the Future of Videogames

by Richmond Huot on November 7, 2016 - 6:29pm

As technology continues to advance in the future, so will the enjoyment of videogames.  Videogames allow us enjoy a story first hand and do things beyond human limitations. These aspects contribute to why we do play them although sometimes the time invested may be too much and take away from life in reality. It is still debatable how much time is too much to play videogames  but as more and more time is invested into a virtual world, less time will be obviously be available for reality.  In the journal “World of Warcraft Widows: Spousal Perspectives of Online Gaming and Relationship Outcomes” by Joann Lianekhammy and Judy van de Venne”, they discuss how the wife’s of World of Warcraft players are suffering from their husbands spending what may be an excessive amount of time on a videogame.

Players of MMORPGs like World of Warcraft do spend a lot of time playing the game.  However is this really different from the amount of time that would be spent on other hobbies? Probably not especially if this is their main or only hobby.  Are the wives who are complaining doing so because their spouse is playing above the average amount? Pretty likely.  Also is the so called neglect that the wives seem to be experiencing really due to the game? With numerous wives claiming that the amount of time that their husbands playing World of Warcraft as being detrimental to their family as that time be better spent on things like intimacy with them(the wives), childrearing and housework in general(Lianekhammy and Judy van de Venne,2015). I am led to believe that that videogame is partially to blame.  The amount of time playing really does add up and take away from real life experiences but who can really say that the enjoyment in the virtual world is less impacting. Also this amount of time spent could possibly go to another hobby and be as distracting.  I think what may also be causing the wives some concern is certain disconnect with their spouse and also their ways of thinking.  The wives may only see that physical aspect of they can be close(in the same house or even maybe same room) but what they maybe can’t see is that mentally they are in completely different worlds( one of 2D and the other 3D). This may seem alittle out there but if look at normal news broadcasts on videogames especially it seems like people especially the news anchors just don’t get it with their dismissive tones and skepticism. And if this attitude is being fed to the general public it isn’t too much a surprise that people would be eating it right up.  This disconnect can be very damaging as roughly a fourth of the wives experiencing this are debating divorce or couple therapy(Lianekhammy and Judy van de Venne,2015) thus making  it no joking matter but you also do have to question if the wives really knew what they were getting into if the husband was already a heavy gamer beforehand.

Although the article just focuses on the relationships of these married couples with male World of Warcraft gamers, it does raise the concern of what will the impact of gaming be in the future. Games are becoming more high tech as technology advances.   Especially with virtual reality coming into the market, video game immersion has never been higher.  With this, it is possible that more time in general will be spent playing videogames but will this cause videogames to be more accepted or cause a greater divide between gamers and non-gamers.

 

 

 

References:

Lianekhammy, JoannAuthor Informationvan de Venne, JudyAuthor InformationThe American Journal of Family Therapy//search.proquest.com.uri.idm.oclc.org/assets/r20161.8.0.313.504/core/spacer.gif43.5//search.proquest.com.uri.idm.oclc.org/assets/r20161.8.0.313.504/core/spacer.gif (2015): 454.

Comments

The title of the article made me curious about the following content. In fact, as a daily user of video games, I was interested to read the post. I find the article very efficient. It is true that many video games are addictive and for some people unhealthy. Video games are not like other hobbies because there is always another “task” or “mission” to accomplish (you are never done). Once people get seriously in games, these types of updates are disastrous for the surroundings of the “gamers”. Therefore, I think that the article points out meaningful facts on how video games can negatively affect someone’s life. In general, posts on the addiction of video games focus more on youths. Since, this article focuses more on adults from 20 to 30 years old, it motivated me to read more. It is interesting when you affirmed that these “couple are completely in different worlds (one of 2D and the other 3D)”. When you said that video games might create a great division between the “gamers” and the “non-gamers”, it made me think of the division made by the sociological concept of “races”. In fact, these two types of divisions are unhealthy for society. I believe that the division of video games is much more similar to “races” than it seems. They are both social issues and could be avoided through dialog and more openness to differences.

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