I volunteered, with my mother for support, at the Banque Scotia 21k de Montréal race, on April 22nd 2017, by handing out race packages and t-shirts to those participating in the race. I specifically put t-shirts in a bag with four safety pins while those in front of me handed the bags, or race packages, to the runners with their bibs. Runners have the chance to participate in the charity challenge after registering for the race and fundraiser for their chosen charity.
After our topic of drug abuse, the opiate blocker suboxone and addiction I wanted to look more into the picture behind what is really going on in someone’s brain when these drugs are present. Contrary to popular belief, addiction is not always a choice. Someone does not wake up one day and decide that their body is now dependent on a drug that they might have had only one time. In the article A General in the Drug War it explains the background music of what is happening within a person’s
Media has become an integral part of a person’s everyday life. We depend on technology and media for most things, from entertainment to work. However, over the years, media has begun to have a negative impact of its users and viewers. More specifically, a rising issue that is affected people everywhere is exposure to violent media from a young age. Studies have shown how exposure to any sort of violent media, such as video games, movies and television shows, can have several negative impacts on the youth.
Throughout the whole semester my focus of my work has been surrounding the different aspects of mental health. In order to find new and creative ways to show the truth of mental health issues, I have found 2 sources of current events that have occurred within the last month. In addition, I have decided to challenge myself in creating a blog that discusses the issue of mental illnesses, featured on the site are; TedTalks, places to visit within Canada for help, photography, and much more. I created this blog to illustrate the stigma against mental health problems.
Schizophrenia can be a tricky illness to define; not all symptoms are common from individual to individual, and even symptoms like hallucinations and delusions are not universal symptoms. The one correlation that can be found is the presence of Thought Disorder: the loss of logical thought processes that either allow the affected individual to make sense of their own thoughts, or keep their thoughts in a logical pattern and reason away ideas we could easily deem absurd.
Carolin Touzin wrote an article entitled “ 13 Reasons Why: une série «dangereuse» pour les ados dépressifs”. It’s been over a month since 13 Reasons Why, a teen drama focused on a teenage girl’s suicide, made its debut on Netflix, but the discussion around the series does not seem to quiet down. In fact, many learning establishments and specialists in suicide prevention are worried that the show might present an alternative solution to anyone going through difficult times or even worsen the state mind of youth already in treatment for mental illnesses.
Videogames have seen a spike in popularity over the past decade, and with half of the North American population actively playing games, it has become a multi-billion-dollar industry. Although earlier games have had problems with sexualization of female characters, stereotypically muscular and stoic male characters, and little to no LGBT characters, games such as The Last of Us, Horizon: Zero Dawn, Uncharted and many more have broken down most of these barriers. However, statistically, most of the games in the past decade have contained some form of violence.
Submitted by Chinchilla on April 25, 2017 - 2:00pm
Online videogames are becoming more and more popular, it is estimated that about 500 million people worldwide play videogames for at least one hour each day. (Blake, M.) With this increasing popularity, videogames are becoming a regular part of people’s lives. Since this is the case, the fact that videogames are affecting people is undoubtedly true. The issue at hand is that some videogames are having negative consequences on individuals. The most popular videogame in the world is called League of Legends.